The Conflicting Memories Shrapnel Build in Once Human is one of the best builds in the game, updated for Season 2. See the Shrapnel build, the best weapons, armor, mods, deviants, and cradle override for the Shrapnel Build in this comprehensive guide!
All Conflicting Memories Guides | |
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Conflicting Memories Shrapnel Build | How to Get MG4 - Conflicting Memories |
List of Contents
- Best Shrapnel Build in Once Human
- Best Weapons for Shrapnel Build
- Best Armor for Shrapnel Build
- Best Mods for Shrapnel Build
- Best Deviant for Shrapnel Build
- Best Cradle Overrides for Shrapnel Build
- Related Guides
Best Conflicting Memories Shrapnel Build in Once Human
Conflicting Memories Build Basic Info
Slot | Item | Mod |
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Primary Weapon | MG4 - Conflicting Memories | Shrapnel Souvenir |
Secondary Weapon | DE.50 - Wildfire | Vulnerability Amplifier |
Melee | Long Axe | Portable Territory |
Helmet | Beret or Gas-Tight Helmet | Mag Expansion |
Face | Lonewolf Mask | Targeted Strike or Explosive Shrapnel |
Gloves | Lonewolf Gloves | Crit Boost or Munitions Amplifier |
Shoes | Lonewolf Shoes | Covered Advance |
Top | Stormweaver Jacket | Quick Comeback |
Bottoms | Stormweaver Pants | Bullet Siphon or Deadshot |
Notes | ・For Cradle Overrides, equip Anti-Regen, Tactical Combo, Deadly Combo, Deviant Energy Defense, Deviation Master, Bounty Hunter, and Tracking Bullet. ・Consume Canned Meat to increase character Shrapnel DMG by 20%. ・Use Lonewolf's Whisper for your Combat Deviant, as it provides damage and distracts enemies, making it easier for Covered Advance mod to be activated. |
This Way of Winter Conflicting Memories Shrapnel Build featuring the MG4 - Conflicting Memories capitalizes on its massive magazine to unleash a non-stop barrage of Shrapnel-filled chaos. After just 12 shots, Shrapnel triggers, dealing 50% Weapon DMG to random unhit parts. Thanks to its +40 magazine capacity, you’ll be spraying bullets for days, and every 15 rounds beyond 100 boosts Shrapnel DMG by 8%.
The strategy is simple: mark your enemies with the DE.50 Wildfire then swap to the MG4 - Conflicting Memories and hold down the trigger until everything in sight is dead or dying! With Mods like Shrapnel Souvenir to maintain your ammo and Quick Comeback for quick refills, you’ll rarely find yourself short on bullets (assuming you stocked up for this ammo-hungry build).
With Shrapnel procs firing every 12 shots, this setup is truly relentless! To really amp up the chaos, this build pairs perfectly with the Beret, letting you maximize those extra shrapnel hits and blanket the battlefield in destruction.
Best Weapons for Conflicting Memories Build in Once Human
Best Weapons for Shrapnel Build | ||
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Primary | Secondary | Melee |
Primary Weapon: MG4 - Conflicting Memories
Weapon Features | |
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1 | Trigger Shrapnel after 12 shot(s) on target. |
2 | For every 40 magazine capacity, parts hit by Shrapnel +1, up to +4. |
3 | For every 15 magazine capacity in excess of 100, Shrapnel DMG +8%. |
4 | Magazine capacity +40. |
The MG4 - Conflicting Memories isn’t just for show—it can hold its own against powerhouses like the SOCR - Last Valor. Its massive magazine and Shrapnel mechanic ensure a constant barrage of damage, with Shrapnel triggering after just 12 shots and delivering extra hits with every bullet. This weapon thrives on sustained fire, making it a perfect rival to the best assault rifles out there.
The blueprint can be acquired via the Wish Machine by playing the mini-games or buying it with 8,000 Starchrom from the Blueprint Shop. We recommend crafting the Tier V version as soon as you can. Go for Rapid Shot Style/Crit calibration.
MG4 - Conflicting Memories How to Get and Location
Secondary Weapon: DE.50 - Wildfire
Weapon Features | |
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1 | 60% chance to trigger The Bull's Eye when hitting a target. |
2 | There is an 80% chance to spread The Bull's Eye to 1 enemy within a 15m area, Weapon DMG +25% for 10s. |
3 | When hitting a Weakpoint of marked enemies, Attack +3% for 10s, up to 3 stacks. |
The DE.50 - Wildfire is your go-to secondary for softening up enemies before unleashing your MG4 - Conflicting Memories. With a 60% chance to trigger The Bull's Eye, it marks targets for extra damage and can spread that mark to nearby foes. Hitting Weakpoints boosts your Attack by 3% for 10 seconds, stacking up to three times. Use the Wildfire to set them up, then switch to the MG4 to rain down chaos and take them down!
DE.50 Wildfire: How to Get and Location
Melee: Long Axe
Weapon Features | |
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1 | Heavy attacks activate Fortress Warfare up to once every 10s. |
2 | For every target hit, heavy attacks grant all weapons Crit Rate +8% and Melee Swing Speed +5% for 10s. Effect can stack up to 3 times. |
This is your go to when you need to switch gears and provide some support. With Fortress Warfare, heavy attacks create a protective zone that grants Heavy Armor to allies, boosting their survivability and turning you into a team shield!
If you're dying of the cold, though, just stick with the Torch. There is no shame in it... Yes, really. You also could’ve been out there collecting those bear skins or feathers instead, though...
Long Axe: How to Get and Location
Best Armor for Conflicting Memories Build in Once Human
Armor | Set Effects |
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Beret | Shrapnel Hit Part +1 |
3 Pieces of Lonewolf Set | Magazine Capacity +10.0% |
Crit Rate +5.0% | |
Get 1 stacks of Lone Shadow with every 2 weapon crit hit(s). Lone Shadow: Crit DMG + 6% for 30s. The effect can stack up to 8 times. | |
2 Pieces of Stormweaver Set | Rolling Stamina cost -20%. |
Magazine Capacity +15.0% |
Best Armor for Shrapnel | ||
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Helmet | Face, Gloves, and Shoes | Top and Bottoms |
Solid Alternative |
Beret for Helmet
The Beret is a must-have for any solid shrapnel build because it adds an extra hit to your Shrapnel's reach. It’s the VIP of your gear lineup—without it, the party just can’t kick off!
Beret How to Get and Location
Lonewolf Set for Face, Gloves, and Shoes
Rocking 3 pieces of the Lonewolf Set cranks up your magazine capacity by +10%, letting the MG4 - Conflicting Memories unleash even more chaos before you hit reload! With an extra 5% Crit Rate and the chance to stack Lone Shadow for up to 48% Crit DMG, you’ll be raining shrapnel and devastation like a one-person army!
You can purchase the blueprint for each piece of the Lonewolf set at the Blueprints Shop by interacting with the Wish Machine for 3,000 Starchrom apiece.
Stormweaver Set for Top and Bottoms
Snagging two pieces of the Stormweaver Set for your Conflicting Memories build means you’ll get a nice +15% boost to Magazine Capacity! This combo helps you trigger Shrapnel hits more often—every 40 magazine capacity gives you an extra hit to Shrapnel, up to +4, and if you go over 100, you’ll crank up Shrapnel DMG by 8%.
Sure, you could play it safe with 4 Pieces of the Lonewolf Set, Beret, and 1-Piece Bastille, but where’s the fun in being predictable, right? It’s way more exciting to go rata-ta-ta-ta and skip all that reloading!
Solid Alternative: 4 Pieces of Lonewolf, Beret, and 1-Piece Bastille
Armor | Set Effects |
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Beret | Shrapnel Hit Part +1 |
4 Pieces of Lonewolf Set | Magazine Capacity +10.0% |
Crit Rate +5.0% | |
Get 1 stacks of Lone Shadow with every 2 weapon crit hit(s). Lone Shadow: Crit DMG + 6% for 30s. The effect can stack up to 8 times. | |
Increase max Lone Shadow stacks to 10. After a kill, Crit Rate +8% for 2s. | |
1 Piece Bastille | When HP is above 70%, Weapon DMG +10%. |
But hey, if you really can’t resist playing it safe, just roll with 4 pieces of the Lonewolf Set, the Beret, and 1 piece of the Bastille Set. It’s the classic, textbook combo for those top-notch Shrapnel builds, just like with the SOCR - Valor Shrapnel Build.
Best Mods for Conflicting Memories Build in Once Human
Best Mods for Shrapnel | |
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Best Weapon Mods | Best Armor Mods |
Best Weapon Mods
Weapon Mods for Shrapnel Build | ||
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Primary | Secondary | Melee |
Shrapnel Souvenir for Primary Weapon
Mod | Effect Description |
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Shrapnel Souvenir - Violent | When Shrapnel hits a Weakspot, automatically refills 1 bullet from inventory. |
It's perfect for your MG4 - Conflicting Memories build because it refills a bullet whenever Shrapnel hits a Weakspot, letting you unleash a nonstop barrage of chaos!
Vulnerability Amplifier for Secondary Weapon
Mod | Effect Description |
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Vulnerability Amplifier - Precision | Increases The Bull's Eye effect by adding Vulnerability +8% to the target. |
It simply turns your DE.50 - Wildfire into a marked-for-destruction powerhouse as it ramps up The Bull’s Eye with an extra +8% vulnerability, buttering your foes up for your Shrapnel attacks.
Portable Territory for Melee Weapon
Mod | Effect Description |
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Portable Territory - Violent | After leaving Fortress Warfare, the status effect will remain active for 2 additional seconds. |
Portable Territory is a great mod for the Long Axe, allowing you to keep the powerful Fortress Warfare buffs active for an extra 2 seconds after you step out of the zone.
All Mods List and Guide
Best Armor Mods
Armor Mods for Shrapnel Build | ||
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Helmet | Face | Gloves |
Shoes | Top | Bottoms |
Mag Expansion for Helmet
Mod | Effect Description |
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Mag Expansion - Violent | When reloading an empty magazine, Magazine Capacity +25%. |
It boosts your Magazine Capacity by 25% when reloading an empty magazine, allowing you to keep the ra-ta-ta-ta going longer without breaking your rhythm!
Targeted Strike or Shrapnel Carnage for Face
Mod | Effect Description |
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Targeted Strike - Violent | When hitting marked enemies, Crit Rate +10% and Crit DMG +25%. |
Explosive Shrapnel - Violent | The 20th Shrapnel is explosive and deals +300% DMG as a critical hit. |
Targeted Strike perfectly complements the DE.50 - Wildfire by capitalizing on its marking ability, enhancing your Crit Rate and damage against marked foes for devastating results. Meanwhile, Explosive Shrapnel adds an explosive finish to your barrage, ensuring that the 20th hit packs a serious punch. Choose whichever suits your style more.
Crit Boost or Munitions Amplifier for Gloves
Mod | Effect Description |
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Crit Boost | Increases Crit Rate by 15%. |
Munitions Amplifier - Violent | Increases Weapon DMG by 15%. |
Players can choose between these two mods depending on their playstyle—whether they want to ramp up their Crit Rate for those sweet critical hits or boost their overall Weapon DMG for a consistent punch.
Covered Advance for Shoes
Mod | Effect Description |
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Covered Advance - Violent | Taking no DMG within 4 seconds grants +20% Melee, Weapon, and Status DMG for 30 seconds. Effect resets after the duration ends. |
If you play smart and avoid damage for just 4 seconds, you’ll snag a whopping +20% boost to your Melee, Weapon, and Status DMG for a full 30 seconds—talk about a massive advantage!
Quick Comeback for Top
Mod | Effect Description |
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Quick Comeback - Violent | When using a healing shot, Movement Speed +20% for 2 seconds and refill the magazine from the inventory up to 100%. |
This mod is fantastic for keeping the action going, as it not only boosts your movement speed when healing but also refills your hefty magazine up to 100%, so you can get back to the chaos without missing a beat!
Bullet Siphon for Bottoms
Mod | Effect Description |
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Bullet Siphon - Violent | Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%. |
Every 5 bullets you fire gives you a nice damage boost, making it a perfect fit for a magazine-heavy setup, so it's just oh-so-good to have this in your Conflict Memories build.
Best Deviation for Conflicting Memories Build in Once Human
Lonewolf's Whisper or Canine Skull
Lonewolf's Whisper (Or Canine skull) is your very own wolf buddy! It autonomously hunts down enemies, drawing their attention while dishing out damage, and when one bites the dust, it spawns a clone to keep the party going, all while boosting the weapon DMG for the target under attack. Howling good fun!
How to Get Lonewolf's Whisper
Best Cradle Overrides for Conflicting Memories in Once Human
Cradle Override | Description |
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Anti-Regen | When using pistols, light machine guns, or melee weapons, DMG + 15%, with an additional 100% DMG against Super Anomaly - Regen. |
Deadly Combo | After hitting a weakspot with bullet effects (Bounce and Shrapnel), bullet effect DMG +25% for 3s. |
Tracking Bullet | Dealing Weakspot DMG grants +2.5% Shrapnel DMG, +3.5% Shrapnel Crit DMG for 6s, up to 10 stacks. |
Tactical Combo | Weapon DMG +25% for 4s after switching weapons or reloading. |
Deviant Energy Defense | Summoning or handling Deviations grants a shield equal to 30% of max HP. While the shield is active, Weapon DMG Reduction and Status DMG Reduction +10%. Cooldown: 30s. |
Deviation Master | While a Deviation is present, DMG against Great Ones (bosses) and elites +25%. |
Bounty Hunter | Hitting a marked target grants +5% Weapon DMG for 8s, up to 6 stacks. Switching weapons remove half ot the stacks. |
Lone Walker or Side by Side | When fighting solo, medicine usage cooldown -30%; when HP is below 40%, medicine usage speed +30% and medicine's healing effect +15%.When flighting in the team, armor Durability loss speed -25%, and teammate rescue speed +35%. |
Cradle Override Guide for Way of Winter
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